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Game Guide

How to Play ConkerHow to Play Conker

Conker is an Ethiopian table-card game in the rummy family. You draw cards, open with 41 points, build groups on the table, and win by discarding your final card.

01ዝግጅት

Setup

Conker uses two standard 52-card decks plus four jokers. Each player is dealt 13 cards. The remaining cards form a face-down stock pile, and one card is turned face-up to start the discard pile.

2 decks
4 jokers
13 cards each
1 face-up discard
A
A
K
K
K
Q
Q
Q
J
J
J
10
10
02ምልክቶች

The suits

Four suits. Hearts and diamonds are red. Spades and clubs are black.

Spades
Hearts
Diamonds
Clubs
03ለመውረድ የነጥብ ዋጋ

Card values for opening 41

Use these point values when calculating your 41-point opening.

  • A
    Ace counts 11 inside a meld
    11
  • JQK
    J, Q, K each count 10
    10
  • 210
    Number cards 2–10 count their pip value
    2–10
  • J*
    Joker counts 25 when left in your hand
    25
04ትሪስ

Tris — a 3-card group

A Tris is any 3-card group. There are two kinds.

Same-rank Tris

Three cards of the same rank, each a different suit.

Same-rank Tris33
A
A
A
A
A
A

Same-suit sequence Tris

Three cards of the same suit in consecutive rank.

Sequence Tris18
5
5
6
6
7
7
05ኳዋትሪስ

Quatris — a 4-card group

A Quatris is any 4-card group. There are two kinds.

Same-rank Quatris

Four cards of the same rank — one of each suit.

Same-rank Quatris36
9
9
9
9
9
9
9
9

Same-suit sequence Quatris

Four cards of the same suit in consecutive rank.

Sequence Quatris40
10
10
J
J
J
Q
Q
Q
K
K
K
06መውረድ

Opening (መውረድ)

Before you can do anything else on the table, you must open: drop at least three valid groups whose total point value is 41 or more.

ExampleTotal = 81 points
A
A
A
A
A
A
A♠ A♥ A♦ = 33
J
J
J
Q
Q
Q
K
K
K
J♣ Q♣ K♣ = 30
5
5
6
6
7
7
5♥ 6♥ 7♥ = 18
07ተራ

A turn

Every turn has three beats.

  1. 01

    Draw

    Take a card from the stock pile, or — once you've opened — from the discard pile.

  2. 02

    Open, add, or lay

    Open, extend public table groups, or create new ones.

  3. 03

    Discard

    End your turn by placing one card on the discard pile.

08በጠረጴዛ ላይ መጨመር

Adding to public melds

Once you've opened, you may add cards to any group already on the table — yours or another player's.

Extending a sequence

Sequences extend at either end — the new card must match the suit and continue the rank.

4
4
5
5
6
6
7
7
8
8

Filling a same-rank group

Same-rank groups accept the missing suit. A same-rank Tris of A♠ A♥ A♦ accepts A♣.

A
A
A
A
A
A
A
A
09የተዘጉ ቡድኖች

Dead groups

A same-rank Quatris with all four suits is complete: it closes and leaves the table. No more cards can be added to it.

A♠ A♥ A♦ A♣dead · closed
A
A
A
A
A
A
A
A
10ጆከር

Joker Close Double (optional)

This is a table setting. If agreed before the game, winning by discarding a Joker as your final card doubles your score for the round.

Joker
ጆከር
11ማሸነፍ

Winning

You don't win by playing all your cards to the table — you must always have one final card left to discard. That discard closes the round.

Always keep one final card to discard.

12ምክሮች

Tips

  • 01Don't open too early — once the table is open, opponents can lay onto your groups.
  • 02Watch the discard pile — what was thrown tells you what's still in play.
  • 03If Joker Close Double is on, hold a Joker for your final discard.
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